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Sessions measured in hours, not in requests

Most proxy work is many short requests. This is the opposite: one connection, open for hours, that fails the moment the address underneath it changes. A static ISP address stays put for the period you hold it, and its registration names an internet provider, not a hosting company.

We do not sell a way around a platform's own terms, and our acceptable use policy prohibits using an address for one — bypassing geo-blocking, account bans or content licensing rules included. What is sold here is a stable address registered to an internet provider.

In short: Game and streaming sessions last hours and break when the address underneath them changes, so they need an address that holds. A static ISP address keeps one IP for the whole paid period.

What the protocol and the network allow

SOCKS5, specified in RFC 1928, relays TCP connections and also defines a UDP relay. Real-time game traffic often travels over UDP, and support for that part varies between implementations, so test your client rather than assume. Mobile addresses fit badly for a different reason: carriers commonly share public IPv4 addresses among many subscribers through carrier-grade NAT, whose requirements RFC 6888 sets out, and a carrier can hand a device a different address when its data session reconnects. What this page says follows from the protocols and from how each kind of address is assigned. We have not measured latency or session length on any game or streaming service, which is why the procedure below has you test your own.

Work that lives inside one long connection

Sessions that must not be interrupted

A connection that drops and returns from a different network can be read as a different person on the account. For anything that stays connected for hours, the address changing is not only a performance problem — it can look like a security event, and a platform may treat it as one.

Regional stores, catalogues and pricing

Game stores, subscription tiers and content libraries differ by market, sometimes a great deal. Checking what a market is offered, where you have lawful access and bypass no restriction, needs a viewer inside that market rather than an assumption about it.

Routing that behaves consistently

A fixed exit means a more stable path, so latency you measure today is latency you can compare against tomorrow. A pool gives you a different route each time, which makes two measurements hard to compare.

Clients that are not web browsers

Game and media clients often speak their own protocols. SOCKS5 relays a connection without needing to understand what is inside it, and the order switches between HTTP and SOCKS5 from the dashboard.

Delivery checks on your own service

If you publish the stream rather than watch it, the question is what a viewer elsewhere actually receives — which bitrate, which edge, how long to first frame. That needs a vantage point in the viewer's market, on an address registered to an internet provider rather than a hosting company.

Who reads this page

People keeping long sessions

Keeping long sessions on their own accounts on an address that stays put for the period they hold it.

Stream publishers

Checking how their own streams reach viewers in other markets, from a vantage point in the viewer's market.

Teams checking regional stores

Checking what a regional store offers, without bypassing its restrictions.

Test the connection before you commit

  1. Read the terms of the service you connect to

    If they or our acceptable use policy rule the use out, stop here.

  2. Measure a baseline without the proxy

    Latency to the service’s servers, and how long a session holds.

  3. Set up the client

    With the host, port, username and password shown for the address, choosing SOCKS5 where the client cannot use an HTTP proxy.

  4. Check what the service sees

    The address and country you bought.

  5. Measure latency again through the proxy

    Compare it with the baseline; expect the extra hop to add some.

  6. Test more than sign-in and menus

    If the client uses UDP, test live play, voice or playback itself.

  7. Hold one session as long as a real one lasts

    Note whether and when it ends.

Four kinds of address on a connection that lasts hours

Compared on how each kind of address behaves, not on measurements of any game or streaming service.
Rotating residentialDatacenterMobileStatic residential (ISP)
The address during a long sessionChanges per request, or when a sticky window's timer runs outFixed for the termCan change when the carrier reassigns itFixed for the period you paid for
Who the far end seesA consumer provider, a different household each timeA hosting companyA mobile carrier, often with many subscribers behind one addressA named internet provider
What can end the session from the address sideThe rotation timerA service that refuses hosting rangesThe carrier reassigning the addressNothing on a timer; the address stays until the period ends
At ProxyJamComing soonComing soonComing soonOn sale, per IP per period

Other scenarios, and the product itself

Questions about gaming and streaming

Several answers below state terms we sell on or quote our acceptable use policy, and each links to the document that binds us.

Will a proxy reduce my ping?

Usually not, and often the opposite. Adding a hop adds distance, and physics does not negotiate. A proxy can help in the narrow case where your own provider routes badly to a particular destination and the proxy happens to sit on a better path — that is a real effect and worth measuring, but it is a routing accident rather than a product feature. Anyone selling proxies as a latency cure is selling the exception as the rule.

Why does my session drop on a rotating proxy?

Because the address changed underneath it. Rotating products assign a new exit per request or per sticky window, and a window is a timer that expires on its own schedule. A long-lived connection cannot survive that: from the far end it looks like the same account arriving from a different network, which is a pattern sign-in and session checks look for. Rotating Residential

Can I use this to watch content that is not available in my country?

No. Section 5 of our acceptable use policy prohibits “bypassing or attempting to bypass geo-blocking”, paywalls, account bans and device restrictions, and separately “circumventing platform terms, intellectual property restrictions, digital rights management, content licensing rules, or technical protection measures”. An address in another country does not come with a licence to what is shown there, and using one to get around a regional restriction is a breach of the policy, not a grey area. Acceptable Use Policy

What gaming and streaming work does the acceptable use policy allow?

Work on your own service, your own accounts and markets you have lawful access to: checking how a stream you publish is delivered elsewhere, keeping your own long sessions on one address, and looking at what a regional store offers without bypassing its restrictions. None of that needs prior review. What the policy forbids includes “ban avoidance”, farming or selling accounts, “ticketing abuse”, and generating artificial views, followers or other engagement metrics. The terms of the game or service you connect to apply as well, and where they forbid proxies, that answer is theirs to give. Acceptable Use Policy

Does the game or media client need to support proxies?

The client needs to speak HTTP, HTTPS or SOCKS5, or sit behind something that does. Many game clients speak their own protocol on top of TCP, which SOCKS5 carries without needing to understand it. Real-time game traffic often uses UDP instead, so check that it passes before relying on it. Where a client has no proxy setting at all, the usual answer is to route at the machine or network level rather than inside the application. SOCKS5

How much bandwidth does this use, and what will it cost?

Streaming and game traffic are heavy, which is exactly why per-gigabyte pricing is a poor fit for this scenario and per-address pricing is a good one. Transfer is not metered on any of our plans; the published limit sits on concurrent sessions instead, dropping from 100 to 10 per proxy past 50 GB in a month. A long connection counts as one session, so a single client stays inside even the reduced limit unless it holds more than ten connections at once. Terms of Service

What if the address is blocked by the platform?

If it is blocked on the target you named when ordering, we replace it free on request, up to 20 % of the order per calendar month. We will not claim it cannot happen; no provider can honestly promise that. Terms of Service

If the result is not good enough, the refund window on a first order is 72 hours and covers up to 10 IPs; using them to test does not void a request. The address is the right fit for a long session on your own account, a look at a regional catalogue, or a delivery check on your own stream. It is the wrong fit for lower ping, which an extra hop rarely delivers, or for anything a service has closed to you.

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