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Sessions measured in hours, not in requests

Everything else in this catalogue is bought by people making many short requests. This is the opposite: one connection, open for hours, that fails the moment the address underneath it changes. A static ISP address is the only kind that does not change.

We do not sell a way around a platform's own terms. What is sold here is a stable, consumer-registered address; whether a given service permits your use of one is between you and that service.

Gaming and streaming are one scenario because they fail in the same way: a session that runs for hours, on a service that notices when the network underneath it changes. A rotating pool changes it on a timer, and what the service sees is not a new address but an interrupted session, a forced re-authentication, or a refusal. A static address does not move for the whole period you pay for, which is the property being bought and the only one that matters here. Two things follow from that. Latency is worth caring about, because interactive traffic is the one case where a slow hop is visible to a person rather than only to a log. And the address should belong to a consumer carrier rather than a hosting range, because a service that cares about session continuity usually also cares about what the network is. What no proxy can do is grant a licence you do not hold.

Work that lives inside one long connection

Sessions that must not be interrupted

A connection that drops and returns from a different network is read as a different person on the account. For anything that stays connected for hours, the address changing is not a performance problem — it is a security event, and the platform treats it as one.

Regional stores, catalogues and pricing

Game stores, subscription tiers and content libraries differ by market, sometimes a great deal. Checking what a market is actually offered needs a viewer inside that market, not an assumption about it.

Routing that behaves consistently

A fixed exit means a fixed path, so latency you measure today is latency you can compare against tomorrow. A pool gives you a different route each time, which makes any measurement of the route meaningless.

Clients that are not web browsers

Game and media clients often speak their own protocols over plain TCP. SOCKS5 carries them without needing to understand them, from the same address the browser uses.

Delivery checks on your own service

If you publish the stream rather than watch it, the question is what a viewer elsewhere actually receives — which bitrate, which edge, how long to first frame. That needs a real consumer connection in the viewer's market.

Why the usual answers fail on a long connection

A rotating pool ends your session

Sticky windows are timers. The timer expires on its own schedule, not on yours, and when it does the connection you have been holding for two hours comes back from somewhere else. That is the failure, not a side effect of it.

A hosting range is recognised on sight

Consumer platforms check which network announced an address, and hosting ranges are the easiest thing in the world to identify. Speed does not help when the refusal happens before the first frame.

A carrier address will not stay still

Mobile has the strongest position on hostile targets and the weakest claim to permanence: the carrier reassigns as sessions end and towers hand off. Paying the highest price in the market for the thing you specifically cannot have is a poor trade.

Other scenarios, and the product itself

Questions about gaming and streaming

Two of the answers below state terms we sell on, and each links to the document that binds us to them.

Will a proxy reduce my ping?

Usually not, and often the opposite. Adding a hop adds distance, and physics does not negotiate. A proxy can help in the narrow case where your own provider routes badly to a particular destination and the proxy happens to sit on a better path — that is a real effect and worth measuring, but it is a routing accident rather than a product feature. Anyone selling proxies as a latency cure is selling the exception as the rule.

Why does my session drop on a rotating proxy?

Because the address changed underneath it. Rotating products assign a new exit per request or per sticky window, and a window is a timer that expires on its own schedule. A long-lived connection cannot survive that: from the far end it looks like the same account arriving from a different network, which is exactly the pattern platforms are built to catch. Rotating Residential

Can I use this to watch content that is not available in my country?

That is between you and the service. We sell an address in a country you choose; we do not sell a way around anyone's terms of service, and a platform is free to refuse a connection for its own reasons. What our acceptable use policy actually gates is a short list of targets and purposes, and it is worth reading before you assume either way. Acceptable Use Policy

Does the game or media client need to support proxies?

The client needs to speak HTTP, HTTPS or SOCKS5, or sit behind something that does. Many game clients speak plain TCP with their own protocol on top, which SOCKS5 carries without needing to understand it. Where a client has no proxy setting at all, the usual answer is to route at the machine or network level rather than inside the application. SOCKS5

How much bandwidth does this use, and what will it cost?

Streaming and game traffic are heavy, which is exactly why per-gigabyte pricing is a poor fit for this scenario and per-address pricing is a good one. Transfer is not metered on any of our plans; the published limit sits on concurrent sessions instead, dropping from 100 to 10 per proxy past 50 GB in a month. One long connection is one session, so that threshold is not the constraint here. Terms of Service

What if the address is blocked by the platform?

Tell us the target and we replace the address free, up to 20 % of the order per calendar month. Being blocked on a target you named is explicit grounds. We will not claim it cannot happen — every provider whose addresses are never blocked has simply not been tested yet. Terms of Service